Saturday, 28 April 2012

99 Ninjas (240x400)



Your master has disappeared, your clan slaughtered, your girl taken… you are the last of 99 Ninja’s.
As a master assassin in the mobile game you must battle across multiple stages of sword swinging mayhem. Use your amazing ninja abilities and skills to dispose of dishonest clans who are locked in a battle of deception. Master the dark arts of combat and use the sword, shuriken, grappling hook and ninja magic to eliminate your enemies. It will take everyounce of your skills to face your ultimate opponent – The Evil SHAN-PU!

3D Extreme 4x4 Off Road (240x400)


Road 3D 2011 by GLU. You will
again have to win the title on
Rally, your choice will be
given a lot of cars, as well
modes, etc.
Genre: Racing
Language: English
Resolution: 240X400
Controls: Touchscreen

Asphalt 6 java game (400x240)





Get your adrenaline pumping for the newest edition of the Asphalt series. Discover 10 cars and bikes from Ferrari, Lamborghini, Pagani, Ducati and other world-class manufacturers. Build a collection in your garage then tune yourvehicle and customize it with decals before tearing up the streets of L.A., Tokyo, Cape Town and other beautiful locations. You’ll be driving against tough opponents in different events in Career mode.

365 Card Pack - java game (240x400)



When World War III finally kicks off and all of our flesh is burnt to a crisp by the nuclear attacks falling on both sides, there are two things that will survive the impending doom: cockroaches, and mobile card games.

Pocket Gamer is no stranger to evaluating the respective merits of card games. Indeed, I'm pretty certain that if you laid every Pocket Gamercard game review end to end, they'd at least stretch half way down Croydon high street.

Gaming on the go

What's on offer very definitely occupies the middle ground, delivering card games with little fuss or bluster.

365 Card Pack's line-up includes Hearts, Spades, and the popular-but-often-left-out Gin. Each one comes as a single entity, with tutorial style tips on offer that can thankfully be removed in the options menu once you're fully up to speed.

Controls are fairly typical, with a pointer handling all actions. In Gin, for instance, picking up cards from the pack is a case of directing the pointer to the card in question before hitting '5' to transfer it to your hand.

You can then shift it from left to right with the D-pad (or '4' and '6', if you so choose) before dropping it back in with the '5' key.

Five minutes of fame

Though three difficulties come with each game, it's questionable whether 365 Card Pack will ever extend beyond the 5-minute bus journey fix – or, indeed, whether it even wants to.

With no attempt made to link up the games or even offer any scoreboard beyond a simple records repository, 365 Card Packjust makes a play to fill that card-shaped space in your heart and nothing else.

As such, if you're without a card game on your handset to date, 365 Card Pack is unlikely to disappoint, but it's unlikely to much else either.

007 Licence To Drive - java game (240x400)





Breaking news: James Bond is dead.


Am I making reference to the fact that Bond's bosses at Sony Pictures had previously decided to put the series on hold, with plans for a follow up to Quantum of Solace only recently revived after the studio found some spare change down the back of the staff room sofa?


Or, am I cleverly paying homage to the now departed Bizarre Creations, cast off by Activision following less than stellar sales of its Bond tie-in Blood Stone?


Neither. I am, instead, offering up a brutally honest critique of 007: License to Drive – probably one of the worst uses of a license you're every likely to come across.


And, yes, they really have called it License to Drive.


Not shaken, nor stirred


Dodgy monikers aside, the problem with the game as a whole naturally lies with how it plays.


Though 007: License to Drive attempts to decorate itself with Bond moments – trips to exotic locations, covert conversations with other agents and, naturally, car chases aplenty throughout – they're actually nothing but window dressing.


Instead, play boils down to two areas: avoiding any obstacles in your car's – and latterly speedboat's - path, and shooting. Lots of shooting. Shooting everywhere.


Each level is a case of kill or be killed, with your car glued to stretches of track, seemingly designed in a random fashion. Viewing the action from above, you simply guide your car left and right with the number keys, fire at your foe by hitting '5', nitro boost with '2', and drop traps to take out rivals behind you with keys '1' or '3'.


Losing its license


There are jumps, spikes, and a whole plethora of power-ups to pick up along the way – most either adding to your weaponry or bolstering your defenses – but success relies on your ability to deal with what is an admittedly hectic ensemble.


Not a second passes when you're not trying to take someone out or avoid being blitzed yourself, but the fact you never get a moment's peace means dealing with the shambolic controls is even harder to swallow.


They're shambolic because 007: License to Drive feels like its handling has been doused in quick drying concrete.


You can't actually turn left or right – naturally because the tracks themselves simply plough on straight ahead. Instead, the cars simply shift a little bit in each direction, but never enough to make avoiding the scores of obstacles in your path always possible.


Indeed, simply staying alive – never mind taking out your rivals – is something of a battle, and one that comes with very little reward even when you do manage to pull it off.


If anything, 007: License to Drive's name is not only ridiculous because it will make you shake your head in a disapproving fashion, but because driving is something its developers have clearly never done.